Unit-3
If statements
The ability to control the flow of your program, letting it make decisions on
what code to execute, is valuable to the programmer. The if
statement allows you to control if a program enters a section of code or not
based on whether a given condition is true or false. One of the important
functions of the if statement is that it allows the
program to select an action based upon the user's input. For example, by using an if statement to check a user-entered password, your
program can decide whether a user is allowed access to the program.
Without a conditional statement such as the if statement,
programs would run almost the exact same way every time, always following the
same sequence of function calls. If statements allow the flow of the program to
be changed, which leads to more interesting code.
Before discussing the actual structure of the if
statement, let us examine the meaning of TRUE and FALSE in computer
terminology. A true statement is one that evaluates to a nonzero number. A
false statement evaluates to zero. When you perform comparison with the
relational operators, the operator will return 1 if the comparison is true, or
0 if the comparison is false. For example, the check 0 == 2 evaluates to 0. The
check 2 == 2 evaluates to a 1. If this confuses you, try to use a printf
statement to output the result of those various comparisons (for example printf
( "%d", 2 == 1 );)
When programming, the aim of the program will often require the checking of one
value stored by a variable against another value to determine whether one is
larger, smaller, or equal to the other.
There are a number of operators that allow these checks.
Here are the relational operators, as they are known, along with examples:
> greater than 5 > 4 is TRUE< less than 4 < 5 is TRUE>= greater than or equal 4 >= 4 is TRUE<= less than or equal 3 <= 4 is TRUE== equal to 5 == 5 is TRUE!= not equal to 5 != 4 is TRUE
It is highly probable that you have seen these before,
probably with slightly different symbols. They should not present any hindrance
to understanding. Now that you understand TRUE and FALSE well as the comparison
operators, let us look at the actual structure of if statements.
The structure of an if statement is as follows:
if ( statement is TRUE )
Execute this line of code
Here is a simple example that shows the syntax:
if ( 5 < 10 )
printf( "Five is now less than ten, that's a big surprise" );
Here, we're just evaluating the statement, "is five less than ten", to see if it is true or not;
with any luck, it's not! If you want, you can write your own full program
including stdio.h and put this in the main function and run it to test.
To have more than one statement execute after an if
statement that evaluates to true, use braces, like we did with the body of the
main function. Anything inside braces is called a compound statement, or a
block. When using if statements, the code that depends on the
if statement is called the "body" of the if statement.
For example:
if ( TRUE ) {
/* between the braces is the body of the if statement */ Execute all statements inside the body}
I recommend always putting
braces following if statements. If you do this, you never have to remember to
put them in when you want more than one statement to be executed, and you make
the body of the if statement more visually clear.
Sometimes when the condition in an if
statement evaluates to false, it would be nice to execute some code instead of
the code executed when the statement evalutes to
true. The "else" statement effectively says that whatever code after
it (whether a single line or code between brackets) is executed if the if
statement is FALSE.
It can look like this:
if ( TRUE ) {
/* Execute these statements if TRUE */}else {
/* Execute these statements if FALSE */}
Another use of else is when there are multiple conditional
statements that may all evaluate to true, yet you want only one if statement's
body to execute. You can use an "else if" statement following an if statement and its body; that way, if the first
statement is true, the "else if" will be ignored, but if the if
statement is false, it will then check the condition for the else if statement.
If the if statement was true the else statement will not be checked. It is
possible to use numerous else if statements to ensure that only one block of
code is executed.
Let's look at a simple program for you to try out on your own.
#include <stdio.h> int main() /* Most important part of the program!
*/{ int age; /* Need a variable... */ printf( "Please enter your age" ); /* Asks for age */ scanf( "%d", &age ); /* The input is put in age */ if ( age < 100 ) { /* If the age is less than 100 */ printf ("You are pretty young!\n" ); /* Just to show you it works... */ } else if ( age == 100 ) { /* I use else just to show an example */ printf( "You are old\n" ); } else { printf( "You are really old\n" ); /* Executed if no other statement is */ } return 0;}
Boolean operators allow you to create more complex
conditional statements. For example, if you wish to check if a variable is both
greater than five and less than ten, you could use the Boolean AND to ensure
both var > 5 and var
< 10 are true. In the following discussion of Boolean operators, I will
capitalize the Boolean operators in order to distinguish them from normal
English. The actual C operators of equivalent function will be described
further along into the tutorial - the C symbols are not: OR, AND, NOT, although
they are of equivalent function.
When using if statements, you will often wish to check multiple different
conditions. You must understand the Boolean operators OR, NOT, and AND. The boolean operators
function in a similar way to the comparison operators: each returns 0 if
evaluates to FALSE or 1 if it evaluates to TRUE.
NOT: The NOT operator accepts one input. If that input is TRUE, it returns
FALSE, and if that input is FALSE, it returns TRUE. For
example, NOT (1) evalutes to 0, and NOT (0) evalutes to 1. NOT (any number but zero) evaluates
to 0. In C NOT is written as !. NOT is evaluated prior
to both AND and OR.
AND: This is another important command. AND returns TRUE if both inputs are
TRUE (if 'this' AND 'that' are true). (1) AND (0) would evaluate to zero
because one of the inputs is false (both must be TRUE for it to evaluate to
TRUE). (1) AND (1) evaluates to 1. (any number but 0)
AND (0) evaluates to 0. The AND operator is written && in C. Do not be
confused by thinking it checks equality between numbers: it does not. Keep in
mind that the AND operator is evaluated before the OR operator.
OR: Very useful is the OR statement! If either (or both) of the two values it
checks are TRUE then it returns TRUE. For example, (1) OR (0) evaluates to 1.
(0) OR (0) evaluates to 0. The OR is written as || in C. Those are the pipe
characters. On your keyboard, they may look like a stretched colon. On my
computer the pipe shares its key with \. Keep in mind that OR will be evaluated
after AND.
It is possible to combine several Boolean operators in a single statement;
often you will find doing so to be of great value when creating complex
expressions for if statements. What is !(1 &&
0)? Of course, it would be TRUE. It is true is because 1 && 0 evaluates
to 0 and !0 evaluates to TRUE (ie,
1).
Try some of these - they're not too hard. If you have questions about them,
feel free to stop by our forums.
A. !( 1 || 0 ) ANSWER: 0
B. !( 1 || 1 && 0 ) ANSWER: 0 (AND is evaluated before OR)
C. !( ( 1 || 0 ) && 0 ) ANSWER: 1 (Parenthesis are useful)
If you find you enjoyed this section, then you might want to
look more at Boolean Algebra.
Loops are used to repeat a block of code. Being able to have
your program repeatedly execute a block of code is one of the most basic but
useful tasks in programming -- many programs or websites that produce extremely
complex output (such as a message board) are really only executing a single
task many times. (They may be executing a small number of tasks, but in principle,
to produce a list of messages only requires repeating the operation of reading
in some data and displaying it.) Now, think about what this means: a loop lets
you write a very simple statement to produce a significantly greater result
simply by repetition.
One caveat: before going
further, you should understand the concept of C's true and false, because it
will be necessary when working with loops (the conditions are the same as with
if statements). This concept is covered in the previous tutorial.
There are three types of loops: for, while, and do..while. Each of them has their specific uses. They
are all outlined below.
FOR - for loops are the most useful
type. The syntax for a for loop is
for ( variable initialization; condition; variable update ) {
Code to execute while the condition is true}
The variable initialization allows you to either declare a
variable and give it a value or give a value to an already existing variable. Second,
the condition tells the program that while the conditional expression is true
the loop should continue to repeat itself. The variable update section is the
easiest way for a for loop to handle changing of the
variable. It is possible to do things like x++, x = x + 10, or even x = random
( 5 ), and if you really wanted to, you could call other functions that do
nothing to the variable but still have a useful effect on the code. Notice that
a semicolon separates each of these sections, that is
important. Also note that every single one of the sections may be empty, though
the semicolons still have to be there. If the condition is empty, it is
evaluated as true and the loop will repeat until something else stops it.
Example:
#include <stdio.h> int main()
{ int x; /* The loop goes while x < 10, and x increases by one every loop*/ for ( x = 0; x < 10; x++ ) { /* Keep in mind that the loop condition checks the conditional statement before it loops again. consequently, when x equals 10 the loop breaks. x is updated before the condition is checked. */ printf( "%d\n", x ); } getchar();}
This program is a very simple example of a
for loop. x is set to zero, while x is less
than 10 it calls printf to display the value of the variable x, and it adds 1
to x until the condition is met. Keep in mind also that the variable is
incremented after the code in the loop is run for the first time.
WHILE - WHILE loops are very simple.
The basic structure is
while ( condition ) { Code to execute while the
condition is true }
The true represents a boolean expression which could be x ==
1 or while ( x != 7 ) (x does not equal 7). It can be
any combination of boolean statements that are legal.
Even, (while x ==5 || v == 7) which says execute the code while x equals five
or while v equals 7. Notice that a while loop is like a stripped-down version
of a for loop-- it has no initialization or update
section. However, an empty condition is not legal for a while loop as it is
with a for loop.
Example:
#include <stdio.h> int main()
{ int x = 0; /* Don't forget to declare variables */ while ( x < 10 ) { /* While x is less than 10 */ printf( "%d\n", x ); x++; /* Update x so the condition can be met eventually */ } getchar();}
This was another simple example, but it is longer than the
above FOR loop. The easiest way to think of the loop is that when it reaches
the brace at the end it jumps back up to the beginning of the loop, which
checks the condition again and decides whether to repeat the block another
time, or stop and move to the next statement after the block.
DO..WHILE -
DO..WHILE loops are useful for things that want to
loop at least once. The structure is
do {
} while ( condition );
Notice that the condition is tested at the end of the block
instead of the beginning, so the block will be executed at least once. If the
condition is true, we jump back to the beginning of the block and execute it
again. A do..while loop is
almost the same as a while loop except that the loop body is guaranteed to
execute at least once. A while loop says "Loop while the condition is
true, and execute this block of code", a do..while loop says "Execute this block of code,
and then continue to loop while the condition is true".
Example:
#include <stdio.h> int main()
{ int x; x = 0; do { /* "Hello, world!" is printed at least one time even though the condition is false*/ printf( "%d\n", x ); } while ( x != 0 ); getchar();}
Keep in mind that you must include a trailing semi-colon
after the while in the above example. A common error is to forget that a do..while loop must be terminated
with a semicolon (the other loops should not be terminated with a semicolon,
adding to the confusion). Notice that this loop will execute once, because it
automatically executes before checking the condition.
Two keywords that are very important to looping are break and continue. The
break command will exit the most immediately surrounding loop regardless of
what the conditions of the loop are. Break is useful if we want to exit a loop
under special circumstances. For example, let's say the program we're working
on is a two-person checkers game. The basic structure of the program might look
like this:
while (true)
{ take_turn(player1); take_turn(player2);}
This will make the game alternate between having player 1
and player 2 take turns. The only problem with this logic is that there's no
way to exit the game; the loop will run forever! Let's try something like this
instead:
while(true)
{ if (someone_has_won() || someone_wants_to_quit() == TRUE) {break;} take_turn(player1); if (someone_has_won() || someone_wants_to_quit() == TRUE) {break;} take_turn(player2);}
This code accomplishes what we want--the primary loop of the
game will continue under normal circumstances, but under a special condition
(winning or exiting) the flow will stop and our program will do something else.
Continue is another keyword that controls the flow of loops. If you are
executing a loop and hit a continue statement, the loop will stop its current
iteration, update itself (in the case of for loops) and begin to execute again
from the top. Essentially, the continue statement is saying "this
iteration of the loop is done, let's continue with the
loop without executing whatever code comes after me." Let's say we're
implementing a game of Monopoly. Like above, we want to use a loop to control
whose turn it is, but controlling turns is a bit more complicated in Monopoly
than in checkers. The basic structure of our code might then look something
like this:
for (player = 1; someone_has_won == FALSE; player++)
{ if (player > total_number_of_players) {player = 1;} if (is_bankrupt(player)) {continue;} take_turn(player); }
This way, if one player can't take her turn, the game
doesn't stop for everybody; we just skip her and keep going with the next
player's turn.
Now that you should have learned about variables, loops, and
conditional statements it is time to learn about functions. You should have an
idea of their uses as we have already used them and defined one in the guise of
main. Getchar is another example of a function. In
general, functions are blocks of code that perform a number of pre-defined
commands to accomplish something productive. You can either use the built-in
library functions or you can create your own functions.
Functions that a programmer writes will generally require a
prototype. Just like a blueprint, the prototype gives basic structural
information: it tells the compiler what the function will return, what the
function will be called, as well as what arguments the function can be passed.
When I say that the function returns a value, I mean that the function can be
used in the same manner as a variable would be. For example, a variable can be
set equal to a function that returns a value between zero and four.
For example:
#include <stdlib.h> /* Include rand() */ int a = rand(); /* rand is a standard function that all compilers have */
Do not think that 'a' will change at random,
it will be set to the value returned when the function is called, but it will
not change again.
The general format for a prototype is simple:
return-type function_name ( arg_type arg1, ..., arg_type argN );
arg_type
just means the type for each argument -- for instance, an int, a float, or a
char. It's exactly the same thing as what you would put if you were declaring a
variable.
There can be more than one argument passed to a function or none at all (where
the parentheses are empty), and it does not have to return a value. Functions
that do not return values have a return type of void. Let's look at a function
prototype:
int mult ( int x, int y );
This prototype specifies that the function mult will accept two arguments, both integers, and that it
will return an integer. Do not forget the trailing semi-colon. Without it, the
compiler will probably think that you are trying to write the actual definition
of the function.
When the programmer actually defines the function, it will begin with the
prototype, minus the semi-colon. Then there should always be a block
(surrounded by curly braces) with the code that the function is to execute,
just as you would write it for the main function. Any of the arguments passed
to the function can be used as if they were declared in the block. Finally, end
it all with a cherry and a closing brace. Okay, maybe not a cherry.
Let's look at an example program:
#include <stdio.h> int mult ( int x, int y );
int main()
{ int x; int y; printf( "Please input two numbers to be multiplied: " ); scanf( "%d", &x ); scanf( "%d", &y ); printf( "The product of your two numbers is %d\n", mult( x, y ) ); getchar(); } int mult (int x, int y)
{ return x * y;}
This program begins with the only necessary include file.
Next is the prototype of the function. Notice that it has the final semi-colon!
The main function returns an integer, which you should always have to conform
to the standard. You should not have trouble understanding the input and output
functions if you've followed the previous tutorials.
Notice how printf actually takes the value of what appears to be the mult function. What is really happening is printf is
accepting the value returned by mult, not mult itself. The result would be
the same as if we had use this print instead
printf( "The product of your two numbers is %d\n", x * y );
The mult function is actually
defined below main. Because its prototype is above main, the compiler still
recognizes it as being declared, and so the compiler will not give an error
about mult being undeclared. As long as the prototype
is present, a function can be used even if there is no definition. However, the
code cannot be run without a definition even though it will compile.
Prototypes are declarations of the function, but they are only necessary to
alert the compiler about the existence of a function if we don't want to go
ahead and fully define the function. If mult were
defined before it is used, we could do away with the prototype--the definition
basically acts as a prototype as well.
Return is the keyword used to force the function to return a value. Note that
it is possible to have a function that returns no value. If a
function returns void, the retun statement is valid,
but only if it does not have an expression. In otherwords,
for a function that returns void, the statement "return;" is legal,
but usually redundant. (It can be used to exit the function before the end of
the function.)
The most important functional (pun semi-intended) question is why do we need a
function? Functions have many uses. For example, a programmer may have a block
of code that he has repeated forty times throughout the program. A function to
execute that code would save a great deal of space, and it would also make the
program more readable. Also, having only one copy of the code makes it easier
to make changes. Would you rather make forty little changes scattered all
throughout a potentially large program, or one change to the function body? So
would
Another reason for functions is to break down a
complex program into logical parts. For example, take a menu program that runs
complex code when a menu choice is selected. The program would probably best be
served by making functions for each of the actual menu choices, and then
breaking down the complex tasks into smaller, more manageable tasks, which
could be in their own functions. In this way, a program can be designed that
makes sense when read. And has a structure that is easier to understand
quickly. The worst programs usually only have the required function, main, and
fill it with pages of jumbled code.
Switch case statements are a substitute for long if
statements that compare a variable to several "integral" values
("integral" values are simply values that can be expressed as an
integer, such as the value of a char). The basic format for using switch case
is outlined below. The value of the variable given into switch is compared to
the value following each of the cases, and when one value matches the value of
the variable, the computer continues executing the program from that point.
switch ( <variable> ) {
case this-value:
Code to execute if <variable> == this-value break;case that-value:
Code to execute if <variable> == that-value break;...default:
Code to execute if <variable> does not equal the value following any of the cases break;}
The condition of a switch statement is a value. The case
says that if it has the value of whatever is after that case then do whatever follows the colon. The break is used to break
out of the case statements. Break is a keyword that breaks out of the code
block, usually surrounded by braces, which it is in. In this case, break
prevents the program from falling through and executing the code in all the
other case statements. An important thing to note about the switch statement is
that the case values may only be constant integral expressions. Sadly, it isn't
legal to use case like this:
int a = 10;
int b = 10;
int c = 20;
switch ( a ) {
case b:
/* Code */ break;case c:
/* Code */ break;default:
/* Code */ break;}
The default case is optional, but it is wise to include it
as it handles any unexpected cases. It can be useful to put some kind of output
to alert you to the code entering the default case if you don't expect it to.
Switch statements serve as a simple way to write long if statements when the
requirements are met. Often it can be used to process input from a user.
Below is a sample program, in which not all of the proper functions are
actually declared, but which shows how one would use switch in a program.
#include <stdio.h> void playgame();
void loadgame();
void playmultiplayer();
int main()
{ int input; printf( "1. Play game\n" ); printf( "2. Load game\n" ); printf( "3. Play multiplayer\n" ); printf( "4. Exit\n" ); printf( "Selection: " ); scanf( "%d", &input ); switch ( input ) { case 1: /* Note the colon, not a semicolon */ playgame(); break; case 2: loadgame(); break; case 3: playmultiplayer(); break; case 4: printf( "Thanks for playing!\n" ); break; default: printf( "Bad input, quitting!\n" ); break; } getchar(); }
This program will compile, but cannot be run until the
undefined functions are given bodies, but it serves as a model (albeit simple)
for processing input. If you do not understand this then try
mentally putting in if statements for the case statements. Default
simply skips out of the switch case construction and allows the program to
terminate naturally. If you do not like that, then you can make a loop around
the whole thing to have it wait for valid input. You could easily make a few
small functions if you wish to test the code.